Pitch AI

FREE 4-WEEK TEMPLATE · PDF INCLUDED

Free 10U Velocity Building Program: Start with Throwing Skills

For a 10U pitcher, “building velocity” begins with becoming comfortable moving and throwing. This plan keeps structured work brief and leaves room for other sports and unstructured play. It is not a smaller version of a college lifting or weighted-ball program.

No email required · Healthy 9–10-year-olds, supervised by a qualified coach and parent · By Pitch AI · 2026-09-07

Who this template is for

Use only when the athlete already participates in pain-free baseball practice. A parent should coordinate all teams and lessons so this template does not become extra workload. Playing several sports is encouraged at this age; this plan is designed to fit around them.

At this age, turn practice into a task the child understands: hit a large target, finish balanced, or land quietly. Scale the task to the child—bigger targets and shorter distances—rather than breaking the throw into body-part drills. The throwing program below gives conservative youth starting numbers, not an adult long-toss chart; the coach can shorten the distance or volume to match the child’s current practice.

Your weekly framework

The days below are movable placeholders. A qualified coach should fit them around current throwing, other teams, and recovery. Throwing volume comes from the throwing program below; it prescribes no maximum-intent throwing and does not stack on top of team practice or games.

Day / windowPlan
Monday15–20 minute movement session A.
TuesdayExisting catch practice; replace 8–12 throws with the target game.
WednesdayRest or another enjoyable activity.
Thursday15–20 minute movement session B.
FridayRest from structured training; light catch only if the coach already planned it.
WeekendExisting team practice or game is the week’s hardest throwing; remove overlapping catch and leave a full rest day plus any Pitch Smart rest days.

Session details

Before each session, 8–12 minutes: easy walking or jogging, leg swings, hip and upper-back rotations, then a light band arm-care series (external and internal rotation, a row, and a scapular raise; one set of 10–15 each), then an unloaded rehearsal of the first exercise. Use a clear surface, a secure band anchor, and equipment sized to the athlete.

Order each session so the work that depends on freshness comes first: jumps or sprints, then the main strength exercise, then accessory and trunk work, with any conditioning last. Main strength sets stop with 2–3 clean repetitions still possible; accessory, youth, and beginner sets keep 3 or more in reserve. Rest 2–3 minutes after jumps, sprints, and main strength sets and 60–90 seconds after accessory sets. Progress by the two-for-two rule: when the final set reaches two repetitions above target in two consecutive sessions, add the smallest available load (about 2.5–5 lb for upper-body and 5–10 lb for lower-body exercises, or 5–10% for youth). End a set when speed, balance, or technique changes. No lifting to failure or maximum-effort testing is required.

A · Control first

Exercise / taskDose / questionHow to use it
Squat to a chair1–2 × 6–8Lightly touch the chair, then stand. Rest about 60 seconds.
Wall push-up1–2 × 6–8Straight body; smooth motion.
Band row1–2 × 8–10Adult checks the band anchor.
Single-leg balance2 × 10 seconds/sideStand near a support; no unstable equipment.

B · Playful athleticism

Exercise / taskDose / questionHow to use it
Small two-foot jump and stick2 × 3Low height, quiet landing with bent knees; reset every rep. Rest 1–2 minutes between sets.
Low step-up1–2 × 5/sideFinish balanced without pushing off the trailing foot.
Glute bridge1–2 × 6–8Comfortable range only.
Short chase game4 × 5 secondsWalk and rest fully between efforts.

T · The throwing week

Exercise / taskDose / questionHow to use it
Catch play (existing practice)10–15 minutes, 2–3 days; comfortable effortStart close; move out only while throws stay easy and accurate; finish closer in.
Target gameReplace 8–12 catch throwsOne large, reachable target described by what to hit (a towel, a taped square). Count hits. Make the target smaller or the distance longer only when more than half the throws hit.
Hardest throwing of the weekGame or coach bullpen only; 1 day per weekPitch Smart 9–10: no more than 75 pitches per day. Rest days after a game by pitch count (ages 9–14): 1–20 → 0, 21–35 → 1, 36–50 → 2, 51–65 → 3, 66 or more → 4. Verify on the linked Pitch Smart page. The next day is light catch or no throwing.
Ball and pitchesRegular baseball onlyNo weighted, heavy, or light balls. Fastball and change-up first; breaking pitches wait.
Stop rulesEvery sessionStop for any elbow or shoulder pain, a pinch, or shooting or tingling pain, and get assessed before throwing again. No harder-than-catch throwing with elbow or shoulder pain of 4/10 or more. Muscle soreness that clears within a day is different from joint pain. End practice if the child becomes tired or changes their motion to keep going.

Practice focus

For target practice, replace a short portion of normal catch with a wide target. Count comfortable, accurate throws rather than asking for a harder throw after every miss. Say what to hit, never what to avoid. End practice if the child becomes tired or changes their motion to continue.

Throwing program

Ages 9 to 10 · Offseason build · 3 throwing days per week. Build throwing volume and long toss distance first. Intent rises late in the block, after the base is there.

Place the throwing days on your week so the longest or hardest day is not the day before a game, and throw before lifting when they share a day. If a team already runs throwing practice, that practice is the session: use the numbers below as a ceiling and log what was actually done. Games replace a throwing day; they never stack on top. Repeat a week instead of moving on if the arm feels heavy or soreness lasts into the next morning.

Week 1 · about 95 planned throws

DaySessionThrows (incl. warm-up)Longest distanceIntent
Day 1Catch play30Up to 45 ftEasy to moderate (about 50 to 70 percent)
Day 2Long toss, extension35Up to 50 ftModerate, arc allowed; stop backing up when throws stop being clean
Day 3Catch play30Up to 45 ftEasy to moderate (about 50 to 70 percent)

Week 2 · about 95 planned throws

DaySessionThrows (incl. warm-up)Longest distanceIntent
Day 1Catch play30Up to 45 ftEasy to moderate (about 50 to 70 percent)
Day 2Long toss, extension35Up to 60 ftModerate, arc allowed; stop backing up when throws stop being clean
Day 3Catch play30Up to 45 ftEasy to moderate (about 50 to 70 percent)

Week 3 · about 110 planned throws

DaySessionThrows (incl. warm-up)Longest distanceIntent
Day 1Catch play35Up to 45 ftEasy to moderate (about 50 to 70 percent)
Day 2Long toss, extension40Up to 70 ftModerate, arc allowed; stop backing up when throws stop being clean
Day 3Catch play35Up to 45 ftEasy to moderate (about 50 to 70 percent)

Week 4 (lighter week) · about 80 planned throws

DaySessionThrows (incl. warm-up)Longest distanceIntent
Day 1Catch play25Up to 45 ftEasy to moderate (about 50 to 70 percent)
Day 2Long toss, extension30Up to 65 ftModerate, arc allowed; stop backing up when throws stop being clean
Day 3Catch play25Up to 45 ftEasy to moderate (about 50 to 70 percent)

Throw counts include warm-up throws. Distances are ceilings, never targets. Pitch Smart for this age group: Ages 9 to 12: daily max of 75 pitches at ages 9 to 10, no more than 80 combined innings in any 12 months, at least 4 months off from throwing each year. Need a different phase or number of days? Use the free throwing program generator.

Week-by-week progression

WeekDecision
1One set of each movement; the coach teaches every exercise. Throw only in existing sessions.
2Repeat. Ask the child which target game felt most enjoyable.
3If comfortable, use two sets for two exercises; keep jump count unchanged.
4Lighter week: one set of everything. Record attendance and one skill the child can now explain—no testing.

The weeks are decision points, not deadlines. Repeat or reduce a week when recovery is poor. Exact doses here are original coaching examples, not a research-proven route to a certain velocity.

When to move on

Ready for the next block when two movement sessions per week were completed for four weeks, single-leg balance holds 10 seconds each side, two-foot landings are quiet every rep, and the target game is hit more than half the time at the chosen distance. Then repeat this template with a slightly smaller target or one step farther. Move to the 13U guide only when the athlete is actually 12–13.

Common questions

How far should a 10U pitcher long toss?

The throwing program caps distance at 70 feet or less in this four-week block, and those numbers are ceilings, never targets. The coach chooses a comfortable distance within them without straining or chasing distance records.

Can my child use this during a tournament?

Skip the extra sessions when games already fill the week. The tournament, the Pitch Smart rest days, and recovery take priority.

Why no drills that break the throw into pieces?

Skill research favors scaling the task—bigger targets, shorter distances, lighter regulation balls—over decomposing it. Children learn the whole action better and enjoy it more.

Evidence & source notes

These sources inform the principles, not a guarantee that this exact template produces an outcome. Coaching manuals are labeled separately from research. No proprietary program tables or illustrations have been reproduced.

  1. NSCA: Youth Resistance Training position statement (2009)

    Supports supervised, developmentally appropriate resistance training; does not validate these specific schedules.

  2. NSCA: Youth training and long-term athletic development

    Development and training experience matter alongside chronological age.

  3. ASMI: Position Statement for Adolescent Baseball Pitchers

    Fatigue and throwing workload require active management; fastball and change-up skills come before breaking pitches.

  4. MLB Pitch Smart: pitching guidelines by age

    Daily pitch maximums and required rest days by age. Values quoted in these templates were checked in September 2026; the linked page is authoritative and league rules may be stricter.

  5. Rob Gray, How We Learn to Move (2021)

    Constraints-led practice: change the task (target, distance, ball, surface) rather than instructing joint positions; use variability from the first session and scale it to the athlete; prefer external, analogy-based cues; define targets by what to hit, not what to avoid; scale equipment for children instead of breaking skills into drills (chapters 3, 5, 7, 9 and 11).

  6. Susan Hall, Basic Biomechanics (2023)

    Growth plates stay open until about age 18 and can be injured by repetitive loading; elbow valgus torque rises with ball speed; flexing the hips, knees and ankles on landing lengthens the absorption time and lowers peak force (pp. 86–96, 189–192, 369).

Training log

The PDF gives each week its own page. Write what you actually completed, not the target: sets, reps, intensity, and the weight (lb) for lifts or the velocity (mph) for throws if you measured it. This is the same information Pitch AI records when you log a session in the app.

Intensity: RPE 1–10 for lifts and jumps (10 = nothing left in reserve) or percent effort for throws. Weight / MPH: load in lb for lifts, velocity in mph for throws. Leave blank anything you did not measure.

Week 1 · Session A · Control firstDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Squat to a chairTarget 1–2 × 6–8
Wall push-upTarget 1–2 × 6–8
Band rowTarget 1–2 × 8–10
Single-leg balanceTarget 2 × 10 seconds/side

Week 1 · Session B · Playful athleticismDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Small two-foot jump and stickTarget 2 × 3
Low step-upTarget 1–2 × 5/side
Glute bridgeTarget 1–2 × 6–8
Short chase gameTarget 4 × 5 seconds

Week 1 · ThrowingDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Day 1 · Catch playTarget 30 throws, up to 45 ft
Day 2 · Long toss, extensionTarget 35 throws, up to 50 ft
Day 3 · Catch playTarget 30 throws, up to 45 ft

Week 2 · Session A · Control firstDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Squat to a chairTarget 1–2 × 6–8
Wall push-upTarget 1–2 × 6–8
Band rowTarget 1–2 × 8–10
Single-leg balanceTarget 2 × 10 seconds/side

Week 2 · Session B · Playful athleticismDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Small two-foot jump and stickTarget 2 × 3
Low step-upTarget 1–2 × 5/side
Glute bridgeTarget 1–2 × 6–8
Short chase gameTarget 4 × 5 seconds

Week 2 · ThrowingDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Day 1 · Catch playTarget 30 throws, up to 45 ft
Day 2 · Long toss, extensionTarget 35 throws, up to 60 ft
Day 3 · Catch playTarget 30 throws, up to 45 ft

Week 3 · Session A · Control firstDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Squat to a chairTarget 1–2 × 6–8
Wall push-upTarget 1–2 × 6–8
Band rowTarget 1–2 × 8–10
Single-leg balanceTarget 2 × 10 seconds/side

Week 3 · Session B · Playful athleticismDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Small two-foot jump and stickTarget 2 × 3
Low step-upTarget 1–2 × 5/side
Glute bridgeTarget 1–2 × 6–8
Short chase gameTarget 4 × 5 seconds

Week 3 · ThrowingDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Day 1 · Catch playTarget 35 throws, up to 45 ft
Day 2 · Long toss, extensionTarget 40 throws, up to 70 ft
Day 3 · Catch playTarget 35 throws, up to 45 ft

Week 4 · Session A · Control firstDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Squat to a chairTarget 1–2 × 6–8
Wall push-upTarget 1–2 × 6–8
Band rowTarget 1–2 × 8–10
Single-leg balanceTarget 2 × 10 seconds/side

Week 4 · Session B · Playful athleticismDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Small two-foot jump and stickTarget 2 × 3
Low step-upTarget 1–2 × 5/side
Glute bridgeTarget 1–2 × 6–8
Short chase gameTarget 4 × 5 seconds

Week 4 · ThrowingDate ____________

ExerciseSetsRepsIntensityWeight / MPHNotes
Day 1 · Catch playTarget 25 throws, up to 45 ft
Day 2 · Long toss, extensionTarget 30 throws, up to 65 ft
Day 3 · Catch playTarget 25 throws, up to 45 ft

The free PDF includes a log page for every week of this program.

Do not enter private medical details in shared team copies. Keep your personal log securely.